Inspections and authorizations will begin at 9am at Shelter cluster 3. Beginning at 10am, the following scenarios will begin, with order and location at the discretion of the Marshall.
Marshall: Count Fernando Rodriguez de Falcon
It has recently come to your attention that a newly built bridge does not have a toll placed upon it. As an bandit entrepreneur, you find this to be a missed opportunity and set about to rectify this wrong. However, every other bandit entrepreneur in the area has had the same thought. Can you work you way up the economic ladder to earn enough to retire?
All participants will start armed only with a dagger and a single coin. The first person on the list will hold the bridge first.
The next person in line may choose to either cross for a toll of one coin (return to the end of the line without challenging the current tollkeeper) or challenge them. The victor gains all the coins of the loser. The loser returns to the end of the line and receives one coin as alms. Coins will be managed by assistants in place of a list.
All injuries are sustained. At any time between fights, the current tollkeeper may forfeit their position on the bridge to pay to be healed of all injuries, or to purchase new weapons (prices to be subject to market demand and/or whims of the Marshall). The objective is to collect enough coins to retire at which point the contestant is removed from the tournament and declared a winner.
Various shenanigans will happen along the way that may assist or hinder any participant without warning. Combatants are expected to play along.
Marshall: Count Fernando Rodriguez de Falcon
The King's company returns from crusade, laden with treasure. But as they travel the last stretch of forest road, they are set upon by bandits. Can they return the treasure alive?
The King's company will be charged with transporting a heavy chest on a palanquin along a hiking path. Those carrying the chest must wear full gauntlets. Additional scenario rules to be determined by the Marshall.
The hiking path may occasionally be in use by other visitors to the park so fighters and marshalls are encouraged to use extra caution.
Time: Following feast. Approximatey 9:00pm
Marshall: The Honorable Lord Da'ud ibn Ibrahim Al'Sanandaji
The Crown, frustrated with the continued lawlessness, has ordered a raid on the bandit's camp that night as they feast. The bandits, are caught unaware, and must mount a defense with whatever they have available.
Bandits will begin seated around a table or campfire with various objects in front of them that may be used as weapons or shields. These items will be objects such as rattan dressed to look like animal legs that may be used as a mace, or trays that may be used as shields. The victor from the Bridge Bandit scenario may start armed with a sword. Because all other combatants start unarmed, all bandits must wear full gauntlets. A rack of other (conventional) weapons will be stationed nearby.
At lay on, the King's company will attack the bandits until there are no opponents remaining on one side. The battle will be timed and once complete, the sides will be switched and the scenario run again.
This battle is to be conducted by torchlight.
A competition for the most creative weapon will be conducted before the battle begins!
Time: 1:00pm - 3:00pm
Marshall: Master Ravasz Janos
Two Couriers and their Bodyguards, need to travel through town to deliver their treasures, but these are dangerous times. Ruffians are afoot, attempting to steal the treasures. Can the Town Guards protect them? Will the Gaoler have room for them all, and will he be able to defend his Gaol to prevent breakouts? Which side will end up with the most treasure?
Non-combatant Couriers will each carry a treasure, and accompanied by bodyguards, attempt to reach their household on the far side of town. Ruffians of the opposite household are about, and may attack the bodyguards at anytime, and abscond with the Courier.
Town Guards want to quell the fighting, and will jump into any fight (and on either side, those scoundrels). Anyone so much as wounded by a Town Guard is sent to Gaol. A courier may not advance without both his Bodyguards, but anyone may jump in and become a Bodyguard as needed.
Gaol has room for only a limited number and when exceeding capacity, the offender there the longest will be released. A Goaler may be attacked and if loses, all offenders will be freed. Gaol break!
All dead are sent to their respective Courier starting points, to await the start of the next delivery!
Winning team will be given loot to share!
Time: 3:30pm - 5:00pm
Marshall: Master Ravasz Janos
Swiss Five, English style, (or Round Robin depending on the number of participants). Prize: a Hardened Leather Target, made by Master Ravasz
Time: 9:00 am - 10:15am
Run by: Mistress Emeline de Moulineaux
Shoot the coin targets signed by the other archers to steal candy coins from each other.
Time: 10:30am - 11:45am
Run by: Lady Mjoll Ulfarsdottir
There will be two targets. Each will have four circles. One large (1 point), two medium (2 points), and one small (3 points). If an archer is able to shoot all four circles on one target, they may steal one point from another archer of their choice. Total of four rounds: two at 20 yards, 2 at 30 yards.
Time: 1:00pm - 2:15pm
Run by: Lady Quiteria la Roja
Speed shoot with as many arrows as you can, to shoot as many gems as you can until time runs out or all gems are taken. The thief who steals the most gems by the end wins.
Gems will be made “clay pigeon” style and painted accordingly. Archers will shoot arrows from their location any gem they can until the time, or their arrows run out, or until all gems are broken.
Time: 3:00pm - 4:15pm
Run by: Lord Yngvarr Bjarnakarl
Theives have stolen bags of money from the populace. Archers have been requested to hunt them down, but they must be taken without injury. Archers should shoot the bags of money and weapons from their hands. But injuring a suspect will cost you points!